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Ever lose a user the moment they install your app? That frustrating context loss between web and app has a surprisingly simple fix.

Tina Wen from Dropbox tackles a deceptively hard problem: how do you render tens of thousands of photos at 60fps without turning your app into a slideshow of gray squares?

Viraj Mody from Dropbox reveals how they built a mobile-to-desktop onboarding flow so seamless that users in testing didn't even notice the magic happening. Zero password typing required.

Kat from Dropbox discovered that slowing down their signup flow actually increased conversions. Counter-intuitive? Here's why it worked.

Dropbox engineers faced a brutal reality: reading 5,000 photos from SQLite took a full second on a Nexus 5. For users with 100,000+ photos, the standard approach would be unusable.

Google Play Services 5 Release

Company: Google · Jul 2, 2014
Platform: Android

Google just dropped Play Services 5.0 with a game-changing lineup. From wearable APIs to dynamic security patches, this release touches nearly every part of the Android ecosystem.

Android L Developer Preview Release

Company: Google · Jun 26, 2014
Platform: Android

Google just dropped the Android L Developer Preview months before launch, giving developers unprecedented early access to test the next major Android release. This is a game-changer for app readiness.

Building Successful Global Apps

Company: Google · Jun 25, 2014
Platform: Android

Purnima Kochikar from Google Play reveals how Android developers earned over $5 billion in payouts. With 1 billion active Android users, the platform just rolled out a suite of tools to help developers scale gl...

Developer Preview and Play Services 5

Company: Google · Jun 25, 2014
Platform: Android

Jamal Eason just announced something unprecedented: Android's first-ever public developer preview before launch. Google is opening up the L release early, fundamentally changing how developers prepare for major...

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Wouter van Oortmerssen from Google's Fun Propulsion Labs just open-sourced FlatBuffers, a serialization library that reads data without unpacking or allocating extra memory. Game developers struggling with perf...

Android Wear Design Story

Company: Google · Jun 3, 2014
Platform: Android

Roman Nurik and Timothy Jordan from Google's Android team designed their first Android Wear app and discovered something surprising: adapting square UIs to round screens took under an hour.

Wayne Piekarski shows how Android Wear notification pages require just ONE extra line of code. Seriously, that's it.

Stacking Notifications for Android Wear

Company: Google · May 16, 2014
Platform: Android

Wayne Piekarski from Google shows how Android Wear notification stacking takes just a few lines of code. This 2014 developer preview tutorial remains a masterclass in API simplicity.

Google Play Services 4.4 Release

Company: Google · May 7, 2014
Platform: Android

Google just rolled out Play Services 4.4 globally, and it's bringing Street View to Android apps for the first time. If you've been waiting to embed 360-degree panoramic imagery into your activities, this is yo...

Dropbox's Carousel team faced a brutal truth: their photo app was slower than local galleries, and users noticed. No one wants to wait for network requests just to delete a photo.

LinkedIn Engineering cut their tail latency by 75% through systematic garbage collection tuning. Here's their playbook for high-performance Java apps.

Android Wear Developer Preview

Company: Google · Mar 18, 2014
Platform: Android

Austin Robison from the Android Wear team just opened the door to wrist-based computing. Google's betting that notifications on your wrist will change how users interact with their phones.

Google Play Services 4.3 Release

Company: Google · Mar 17, 2014
Platform: Android

Google just rolled out Play Services 4.3 globally, and it's bringing some heavy hitters into the fold. Analytics and Tag Manager are now first-class citizens alongside game-changing updates to Drive and Games A...

Magnus Hyttsten from Google Developer Relations reveals a major shift in how Android developers connect to Google Play services. The old multi-client approach? Deprecated.

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