Discover 26 articles on UX in mobile performance
Showing 20 of 26 articles (Page 1 of 2)
Miguel Montemayor from Android drops a major compatibility requirement: the developer opt-out for resizability is gone in Android 17. If your app still assumes portrait-only or fixed aspect ratios, you've got w...
Prateek Batra from Google reveals how JioHotstar transformed their streaming app for 400 million users. The secret? Treating tablets and foldables as first-class citizens, not just stretched phones.
Ever tried debugging a mobile app crash without knowing what the user actually did? You're flying blind.
Chamod Lakmal from PickMe Engineering built a slider that users actually *feel*. Most custom sliders look good but feel dead—this one snaps, vibrates, and eliminates float drift with surgical precision.
Maru Ahues Bouza from Google just dropped a bombshell: Android 16 is killing off portrait-only and fixed-orientation apps on large screens. If your app locks orientation, you've got work to do.
Shopify doubled developer productivity by turning the most tedious part of mobile development into a one-click experience.
Zalando's iOS team tackled a deceptively hard problem: creating smooth screen transitions when the entire UI is driven by the backend.
Swiggy was losing users during login and signup despite optimizing app size and launch time. The culprit? Manual data entry errors.
Flutter on your wrist? Very Good Ventures proves it's not just possible but production-ready. After shipping a real Wear OS game, they've cracked the code on building smartwatch apps with Flutter.
OkCredit reduced frozen frames by 40% by obsessing over a metric most Android teams ignore: screen response time.
Gojek turned ride-hailing into climate action with a simple toggle. One developer said it best: 'For the first time in my life, writing code generated physical outputs.'
OkCredit found a way to A/B test UI copy without shipping new app versions. The results? A 1.7% lift in user activation from changing just two words.
TikTok slashed app startup time by 45% and reduced video lag by 27%. Here's how they did it using Android's native toolchain.
Mercado Libre's mobile apps serve 4.5 billion active devices. A Galaxy A10 might take 5 seconds to load a screen—or just 1.67 seconds, depending on conditions.
Ryan O'Neill from Square reveals why 9 out of 10 mobile shoppers think their experience could be better. His team's solution? Stop thinking mobile-first and start thinking app-first.
DoorDash's Android team learned the hard way that adding payments isn't just about processing transactions. It's about building a system that scales across countries, payment methods, and user expectations.
Samuel Edwin from Tokopedia reveals how his iOS team achieved a 10x build time reduction while shipping features that got them featured on the App Store. Despite 2020's challenges, they transformed their entire...
Google Play analyzed platform-wide notification data across all games and found something surprising: more notifications actually hurt retention.
Alexander from Bumble's engineering team built a client-side A/B testing framework in Swift that takes just 1-2 minutes to implement per new test. No server infrastructure required—just protocols, generics, and...
Zalando proved that every 100ms of loading time equals real money: a 0.7% revenue lift per session. When 75% of your traffic is mobile, milliseconds become millions.