67 articles on UI Performance for iOS performance

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Resizing Images In SwiftUI

Company: Expedia · Apr 15, 2021
Platform: iOS

Kari Grooms from Expedia Group's Vrbo team cracked one of SwiftUI's most frustrating puzzles: resizing images without distortion. What should be simple turns into a 10-step journey through modifier hell.

Tinder Swipe Animation in SwiftUI Tutorial

Company: Tinder · Feb 21, 2021
Platform: iOS

Gary Tokman shows how to build Tinder's signature swipe animation in SwiftUI—and it takes less than 10 minutes. No complex gesture handling, no hours of UIKit code, just declarative SwiftUI magic.

Oleg Tsibulevskiy from Just Eat Takeaway shows how to build one of iOS's most popular UI effects with surprisingly little code. The stretchable header that zooms and stretches as users scroll? It's easier than ...

Pre-submit UI Tests at Pinterest

Company: Pinterest · Oct 20, 2020
Platform: iOS / Android

Pinterest's UI test suite was failing more than 50% of the time. Engineers were drowning in false positives, and tests had lost all credibility.

Motion Engineering at Scale

Company: Airbnb · Sep 8, 2020
Platform: iOS / Android

Airbnb was shipping hundreds of features, but custom animations were getting cut due to complexity. Their solution? A declarative framework that reduced transition code from hundreds of lines to just a few.

Lottie and Swift at Airbnb

Company: Airbnb · Aug 11, 2020
Platform: iOS

Airbnb rewrote their massively popular Lottie animation library from scratch in Swift. Here's why they chose a complete rewrite over incremental updates.

Bank of America cut their mobile app response time in half. Here's how they did it with a simple API consolidation strategy.

Improving Animations on iOS with Stagehand

Company: Cash App · Jan 23, 2020
Platform: iOS

Cash App just open-sourced Stagehand, their solution to a problem that's plagued iOS developers since 2008: building animations shouldn't feel like archaeology.

Interactive 3D Cards for Revolut iOS App

Company: Revolut · Jul 17, 2019
Platform: iOS

Igor Dudenkov from Revolut reveals how they built interactive 3D metal cards in iOS—without touching OpenGL or Metal frameworks. The secret? Apple's high-level SceneKit framework that made photorealistic card r...

Creating a Fluid Scroll Experience on iOS

Company: ClassPass · Jun 25, 2019
Platform: iOS

ClassPass engineers faced a deceptively simple challenge: build an Apple Maps-style draggable list. The first attempt looked perfect—until users tried the continuous scroll.

Callstack tackles a common React Native challenge: managing multiple native iOS views without the usual headaches. This 2019 piece still holds valuable lessons for teams bridging native and JavaScript code.

Phong Lam from Walmart Global Tech tackles a problem every mobile dev faces: infinite scroll that doesn't tank performance. His solution? Stop rendering everything and start being strategic.

Server-Provided Animations in iOS Apps

Company: Badoo · Jan 17, 2019
Platform: iOS

Valerii Che from Badoo solved a problem every mobile team dreads: waiting days for App Store approval just to update animations. His solution? Move them to the server.

Introducing AloeStackView for iOS

Company: Airbnb · Oct 30, 2018
Platform: iOS

Marli Oshlack from Airbnb reveals how they slashed iOS screen development time from weeks to hours. The secret? Rethinking the entire approach to UI layout.

Alexis Santos from Bumble reveals how his team transformed iOS UI development from chaotic to scalable. The secret? A custom framework that cut compilation time and eliminated code duplication.

Universal Links for Android and iOS

Company: Badoo · Aug 23, 2018
Platform: Android / iOS

Konstantin Yakushev from Bumble Tech reveals the brutal truth about universal links: Apple and Google's 'simple' solution is riddled with undocumented bugs that break user experience in shocking ways.

iOS UI Development Best Practices

Company: Bumble · Aug 1, 2018
Platform: iOS

Valerii Che from Bumble's engineering team reveals why they ditched Storyboards entirely. Their code-first approach handles weekly feature releases without breaking existing functionality.

Skyscanner's iOS team discovered their app was lagging on nearly half their user base. The culprit? Testing only on high-end devices.

Improved Mobile Performance

Company: Teamweek · May 15, 2018
Platform: iOS / Android

Teamweek just made a bold move: they killed their native mobile apps. Instead of maintaining separate iOS and Android codebases, they bet everything on a mobile-optimized web experience.

Radoslaw Cieciwa from Bumble reveals why their gorgeous After Effects loading animation nearly killed iOS performance. Spoiler: trim paths and CPU rendering were the culprits.

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