6 articles on Design System for iOS performance

Clear Filters

Showing 6 of 6 articles (Page 1 of 1)

Ryan O'Neill from Square reveals why 9 out of 10 mobile shoppers think their experience could be better. His team's solution? Stop thinking mobile-first and start thinking app-first.

Mallika Potter and Kevin Beaulieu from Thumbtack reveal how they open-sourced their entire native design system—and the surprising technical challenges they had to solve first.

Building A Native Design System For iOS

Company: Thumbtack · Feb 28, 2020
Platform: iOS

Kevin Beaulieu from Thumbtack reveals how they built an iOS design system that balances strict consistency with real-world flexibility. The secret? Making standard usage effortless while keeping customization p...

Developing Reusable Components for iOS

Company: Hootsuite · Aug 21, 2018
Platform: iOS

Tobias Carryer from Hootsuite built a reusable iOS framework during his summer internship—a sliding drawer component inspired by Apple Maps. Here's how he turned it into a production-ready, testable framework t...

iOS UI Development in Badoo

Company: Badoo · Aug 1, 2018
Platform: iOS

Valerii Che from Badoo's iOS team reveals why they ditched Storyboards and XIBs entirely. Their code-first approach handles weekly feature releases without breaking existing functionality.

Michael Caylus from BlaBlaCar reveals how his iOS team built a component library that cut development time and unified their UI across 117 screens. The secret? Treating UI components like Lego bricks.

Loading articles...