52 articles on Build Time for iOS performance
Showing 20 of 52 articles (Page 1 of 3)
Grab moved macOS CI/CD close to its Git servers, improving iOS build & pipeline times ~20–45% and saving ~$2.4M over 3 years, with stability maintained. (Grab Tech)
Guide to essential tools, libraries, and resources for Kotlin Multiplatform mobile development.
Reddit Mobile CI overhaul: up to 50% faster build times, improved stability and developer sentiment; details on infra choices and trade-offs. (Reddit)
Swift 6.1 is now available, bringing extended nonisolated support for types and extensions, improved task group type inference, and a new @implementation attribute for bridging Objective-C declarations. The rel...
Discusses advancements in Swift build systems that impact mobile app compilation and performance.
We made our engineers happier by cutting build times down from 50 minutes to 16.
GitHub cut iOS testing time with new runner features that deliver.
Best practices for building scalable continuous integration and deployment systems for iOS.
DoorDash’s iOS team handles big releases with calm and precision.
When Cash App was originally developed we had a single service powering all backend functionality, codenamed “Franklin”.
Case study on achieving 76-85% improvement in iOS CI/CD pipeline performance by switching from Azure to Codemagic.
Best practices and strategies for migrating iOS projects to Swift Package Manager.
Conference coverage on using Bazel build system for iOS mobile development.
Zomato boosted iOS compile speed by 99% with major tune-ups.
Swiggy trims Xcode build times to speed up their dev workflow.
Swiggy cuts Xcode compile times with advanced, practical tweaks.
Swiggy speeds up iOS dev with Bitrise in their DevOps journey.
Swiggy kicks off evolving mobile dev with Bitrise-powered wins.
Tokopedia sped up unit testing by 8x to save precious dev time.
leboncoin shares their experience and feedback on using Xcode Cloud for iOS CI/CD workflows.