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The iOS Bug Chase

Company: Allegro · Aug 9, 2016
Platform: iOS

An Allegro engineer spent weeks hunting a MapKit bug so elusive it disappeared and reappeared randomly across devices. The investigation went from Swift code to assembly to a conversation in San Francisco.

3x3: iOS Build Speed and Stability

Company: LinkedIn · Apr 7, 2016
Platform: iOS

LinkedIn's iOS team set an audacious goal: ship to production three times daily, with just three hours from commit to release. Here's how they actually pulled it off.

Skyscanner's test suite had a 99% pass rate. Sounds great, right? Wrong. Those false failures were costing hours of productivity and masking real production issues.

Reducing FOOMs in the Facebook iOS app

Company: Meta · Aug 24, 2015
Platform: iOS

Meta's iOS team faced a silent killer: crashes that left no trace, no stack trace, no clue. Just frustrated users and a mystery to solve.

Real World Swift

Company: Duolingo · Jan 7, 2015
Platform: iOS

Duolingo shipped their first Swift app in 2015 and achieved a 0.2% crash rate. Here's what they learned building a high-stakes testing app where crashes cost users real money.

Etsy's iOS team faced a dilemma: their safety net for preventing crashes was quietly hiding logic bugs across the entire codebase.

Twitter's iOS team shipped beta builds to employees and discovered crashes that would never show up in testing. The culprit? Jailbroken devices and unprefixed Objective-C categories.

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