Discover 28 articles on Release Management in mobile performance
Showing 8 of 28 articles (Page 2 of 2)
Su Khai Koh from Nextdoor reveals why their team willingly accepted slower build times in exchange for something more valuable: stability and sanity.
Alejandro Rodriguez Salamanca from Shopify reveals how manual mobile releases were killing their velocity. The solution? A platform that cut release cycles from 3 weeks to 1 week.
Daniel Schramm from Google Play just dropped new analytics tools that could transform how you think about subscription revenue. If you're leaving money on the table with failed payments, this matters.
Emily Putze from Google Play reveals why your mobile game launch strategy is probably outdated. The old playbook that worked in 2014's gold rush era is now a recipe for expensive failure.
Jeff Remer from Strava explains why their mobile app jumped from version 5.14 to 14.0 in just four months. Spoiler: it wasn't feature bloat.
React Native upgrades used to be a nightmare of merge conflicts and lost changes. The React Native team just changed that with a clever Git-based solution.
LinkedIn went from monthly releases to shipping mobile code 3x per day. Here's how they automated their way out of a month-long release cycle.
Purnima Kochikar from Google Play reveals how Android developers earned over $5 billion in payouts. With 1 billion active Android users, the platform just rolled out a suite of tools to help developers scale gl...