Discover 119 articles on Build Time in mobile performance
Showing 20 of 119 articles (Page 2 of 6)
Buckle up because it’s time to talk about one of the biggest hot-button topics in React Native tech.
Discusses advancements in Swift build systems that impact mobile app compilation and performance.
We made our engineers happier by cutting build times down from 50 minutes to 16.
Example repo: https://github.com/harrisrobin/bare-eas-updates-tutorial
Guide on customizing the Detekt static analysis tool for Android development best practices.
Information about the latest Android SDK updates and new development tools.
GitHub cut iOS testing time with new runner features that deliver.
Best practices for building scalable continuous integration and deployment systems for iOS.
Glovo discovered that adding explicit types to Java Map definitions cut their Android build time by 30%, diving into JVM type inference internals and Gradle debugging to find this optimization.
Details debugging enhancements and symlink stability improvements in React Native 0.73 release.
Discusses strategies and best practices for managing localization and translations in Android apps.
DoorDash’s iOS team handles big releases with calm and precision.
Part II of Glovo's Gradle optimization series covers JVM memory configuration, hardware considerations, dependency management, and minor but impactful build time optimizations.
Meta shares how they cranked out Threads in just five wild months.
Glovo shares how they reduced CI build times from 1 hour to 15 minutes by leveraging Gradle parallel execution, local and remote build caching, and configuration cache. Part I of a two-part series.
When Cash App was originally developed we had a single service powering all backend functionality, codenamed “Franklin”.
Guide on using Git hooks to reduce startup costs and improve CI/CD pipeline efficiency for developers.
Case study on achieving 76-85% improvement in iOS CI/CD pipeline performance by switching from Azure to Codemagic.
Best practices for optimizing CI/CD pipelines using Gradle for mobile development.
Discusses improvements to Metro bundler's package exports and symlink handling for better build system performance.