Desktop
Articles on desktop application performance, Electron optimization, and native desktop development.
Articles about Desktop (21)
Cursor at Grab: Adoption and impact
Grab achieved 98% monthly active adoption of Cursor across their engineering org in just months. That's nearly 30 points higher than industry benchmarks for high-performing teams.
Flutter for Enterprises: Everything CTOs and Engineering Leaders Need to Know
Very Good Ventures reveals why global leaders like Disney, Toyota, and BMW are ditching fragmented native development for a single framework. The shift isn't just technical—it's transformational.
10 Reasons To Choose Flutter for Your Mobile App
Very Good Ventures makes the case for Flutter with data that's hard to ignore: 93% developer satisfaction and 24% user growth in a single year. If you're evaluating cross-platform frameworks, this breakdown cut...
React Native Development Best Practices for TV Applications
Building TV apps with React Native isn't just about scaling up your mobile UI. The 10-foot experience demands a completely different approach to navigation, focus management, and performance.
Building AI-powered games with Gemini and Flutter
Very Good Ventures took the stage at Google Cloud Next 2024 to show how Flutter and Gemini are changing the game development playbook. Literally.
Swift Performance Benchmarks
Joakim Hassila from Ordo One built a performance benchmarking tool that major Swift projects like Foundation, SwiftNIO, and SwiftPM are now using. If you're shipping Swift code without performance tests, you're...
Pack Iteration Performance in Swift
Sima Nerush from Apple's SwiftUI team just made working with Swift parameter packs dramatically simpler. What used to require error-throwing workarounds now fits in a clean for-in loop.
Benefits of Flutter for Cross-Platform App Development
Still running separate iOS and Android teams in 2024? The economics of native development just stopped making sense. Here's why Flutter is quietly becoming the default choice for engineering leaders who need to...
Learn About the Leading Multi-Platform Frameworks
Still running separate iOS and Android teams in 2024? VGV breaks down why Flutter and React Native are replacing the old playbook for multi-platform development.
Swift 5.9 Backtraces and Debugging
Alastair Houghton from Apple's Swift runtime team just dropped a game-changer for debugging: Swift 5.9 now catches crashes and lets you inspect them interactively before your program dies.
What's New in Swift 5.9 Debugging
Adrian Prantl, Augusto Noronha, and Dave Lee from Apple's Debugger Compiler Integration team just made debugging Swift apps significantly faster. If you're still using the old `p` and `po` commands the same way...
Poko goes multiplatform
Drew Hamilton just took Poko, the Kotlin compiler plugin that generates equals/hashCode/toString, fully multiplatform. This solves a real API compatibility headache for library authors.
Quick Preview Compose Multiplatform in Our Existing Project
Sinj Menarucho from KBTG took Compose Multiplatform for iOS (still in Alpha) for a test drive with an existing native project. His verdict? Promising, but not production-ready yet.
Multiplatform image loading: Coil 3.0
Colin White reveals how Coil 3.0 is breaking free from Android to become truly multiplatform. The image loading library that powers countless Android apps is making a bold leap to iOS, web, and desktop.
Building Desktop Applications with React Native for Windows
Callstack shows how React Native isn't just for mobile anymore. Their guide proves you can build full Windows desktop apps with the same codebase.
Business Benefits of React Native Windows
Bartosz Klonowski from Callstack breaks down why React Native Windows isn't just about cross-platform code. It's about predictable timelines and lower maintenance costs that CFOs actually care about.
Announcing Flutter 2.2 at Google I/O 2021
Tim Sneath from Google reveals Flutter 2.2 just hit a major milestone: it's now the #1 cross-platform framework, powering 1 in 8 new Play Store apps. The momentum is undeniable.
Client Tracing: Understanding Mobile and Desktop Application Performance at Scale
"My app is slow" - every engineer's nightmare. Slack's mobile team was tired of hitting dead ends when debugging performance issues.
OkHttp 4 Goes Kotlin
Jesse Wilson from Square just rewrote 25,000 lines of Java code in Kotlin without changing a single feature or fixing a single bug. Here's why that matters for your Android app.
Flutter and Chrome OS: Better Together
The Flutter and Chrome OS teams just made cross-platform development way more practical. Your Flutter mobile app can now become a desktop-class Chrome OS app with minimal effort.
Developing Amazon Fire TV Stick Applications with React Native
Callstack explores an unexpected React Native target: Amazon Fire TV Stick. Turns out your mobile codebase might already be 80% ready for the living room.