Enabling Out Of The Box Performance Insights In The Unity SDK
Article Summary
Stefan Jandl from Sentry just cracked a tough problem: how do you auto-instrument performance monitoring in Unity games without asking developers to write a single line of code?
Unity games run on every platform imaginable, but traditional mobile performance monitoring concepts like screen navigation don't translate to game engines. Sentry's team needed to find universal hooks that work across all Unity games while providing actionable insights developers actually care about.
Key Takeaways
- IL weaving injects performance tracking into compiled C# code during build process
- Auto-instruments game startup and scene loading without any developer configuration
- Wraps every GameObject's Awake method to capture initialization bottlenecks automatically
- Unity SDK ships native SDKs for each platform via P/Invoke for crash reporting
Critical Insight
Sentry's Unity SDK now delivers out-of-the-box performance traces for startup and scene loading across all platforms with zero code changes required.