Google Jay Kong Sep 1, 2020

Android GPU Inspector: Open Beta Release

Article Summary

Jay Kong from Google's Gaming and Graphics team just opened the beta for Android GPU Inspector, and early results are impressive. Diablo Immortal cut vertex bandwidth by 45%, while Crash Bandicoot slashed frame times from 16ms to 8ms.

Android GPU Inspector (AGI) is Google's new graphics profiling tool that lets developers peer inside Android device GPUs to find performance bottlenecks. After a limited preview with major game studios, it's now available in open beta for Pixel 4 devices running Android 11.

Key Takeaways

Critical Insight

Even with single-device support, AGI delivered measurable performance wins for major mobile games by exposing GPU-level bottlenecks previously hidden from developers.

Google is releasing optimization tutorials showing how to use AGI's texture counters to address the most common issues they discovered working with real games.

About This Article

Problem

Android GPU Inspector needed updated firmware and video drivers to work properly. This limited support to just Pixel 4 and 4XL devices running Android 11 at launch, even though developers across the Android ecosystem wanted access.

Solution

Google worked with device manufacturers and SoC vendors to add support for more devices beyond the initial Pixel phones. This created a path for broader hardware compatibility while still proving the tool's value with limited device support.

Impact

The tool made it possible to create texture optimization tutorials and Medium documentation that developers can use as reference material. AGI's open beta launched on gpuinspector.dev with setup instructions and release notes, helping the gaming industry adopt it faster.